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02Concept

Cinema Booking

A mobile cinema-booking experience that helps moviegoers discover films, select a showtime and seat, and access their ticket in one place.

Role
Sole designer — visual system, screen design, booking flow
Discipline
UI design · Interaction design
Platform
Mobile app
Tools
Figma, Auto Layout, Component variants

A concept project. It has not been released, and no user testing has been carried out on it.

Film posters and stills in these screens are third-party promotional imagery used as placeholder reference content. They are not original artwork, and would be replaced with licensed or original assets in any released product.

View prototype
Cinema booking app screens showing film discovery, seat selection, and a mobile ticket.

Overview

Context

Booking a cinema seat is a short, high-intent task with a surprising amount of friction: the ticket usually ends up as a screenshot in a camera roll.

Problem

The steps are simple individually, but they are rarely designed as one continuous experience.

Objective

Design a single, cohesive flow from discovery through to a ticket that actually belongs in the app.

What I did

  • Designed the end-to-end booking flow and its screen states
  • Built the cinematic visual system: type scale, colour, elevation, and component variants
  • Designed the seat-selection interface and its selected and unavailable states
  • Designed the mobile ticket as a distinct, recognisable component

The challenge

Content-heavy discovery, then a precision task, in the same app.

The two halves of this product pull in opposite directions. Discovery wants to be immersive. Seat selection wants to be the opposite: precise, because picking the wrong seat is a real cost.

A single visual system has to serve both. The interesting question is how to move between them without the app feeling like two different products stitched together.

The thinking behind it

Design positions taken deliberately.

  • 01

    Let the artwork carry the atmosphere

    Film imagery is already the most expressive element on screen. The interface stays dark and quiet so the posters supply the mood, instead of competing with them.

  • 02

    Selected states must be unmistakable

    In a booking flow the user is repeatedly asked to commit , a date, a time, a seat.

  • 03

    The ticket is the product’s memory

    It is the one screen reopened later, in a queue, in low light. It was designed as its own component with its own hierarchy rather than as a receipt.

  • 04

    Density belongs only where it is needed

    The seat map is the single dense screen in the app.

The booking flow

Four commitments, each one clearly confirmed before the next.

  1. 01

    Discover

    Browse available movies, with enough metadata to decide without opening every title.

  2. 02

    Choose

    Open a film for detail, and the information that decides whether to book.

  3. 03

    Schedule

    Pick a date and a showtime, with the selected state making the current choice obvious at a glance.

  4. 04

    Seat

    Select from a seat map that distinguishes available, taken, and selected.

  5. 05

    Ticket

    The booking becomes a ticket that lives in the app.

The screens

Discovery, film detail, showtime selection, seat map, and ticket.

Cinema app home screen showing films currently showing.
Discovery — metadata supports.
Film detail screen showing, date and time.
Detail — enough to decide.Film imagery is third-party reference content.
Ticket with a clearly highlighted selected time.
Showtime — the selected movie and ticket.
Seat selection screen showing the screen position, available seats, taken seats, and the current selection.
Seat map — the one dense screen in the app.

The mobile ticket

Mobile ticket screen showing film, cinema, date, time, seat number, and a scannable code.
Everything needed at the door, ordered by what gets checked first.
Overview of the complete cinema booking flow, from discovery through to the issued ticket.
The full flow, end to end.

Design system

A dark, cinematic direction built to sit underneath other people’s artwork.

Typography

  • Poppins family, with weight carrying hierarchy on dense screens
  • Film titles set large; supporting metadata held small and consistent
  • Numerals — times, seat numbers, row letters — kept tabular so they align

Colour

  • A deep purple base that recedes behind poster artwork rather than fighting it
  • One accent, reserved exclusively for the current selection and primary actions
  • Seat states distinguished by fill, border, and label — never by hue alone

Components

  • Film card: poster, title, and the minimum metadata needed to choose
  • Time chip: default, selected, and unavailable variants
  • Seat: available, selected, taken, and unavailable variants
  • Ticket: a distinct surface with its own elevation and internal hierarchy

Interaction states

  • Selected states share one treatment across dates, times, and seats
  • The primary action stays disabled until the current step is actually complete
  • Unavailable options remain visible rather than hidden, so the layout stays stable

Outcome and reflection

What this project demonstrates is interface craft: a coherent dark visual system, a genuinely distinctive ticket component.

What it is missing, honestly, is the front half of a UX case study. There is no research here, and no validation.

Contact

Have a product idea worth shaping?

I’m open to UI/UX and product design roles, and to freelance design and frontend projects. Tell me what you’re working on.

Or email directly: salmaawad761@gmail.com